Learning Game Design Characteristics through the study of flow and the Elemental - Quiana D Bradshaw - Books - Createspace Independent Publishing Platf - 9781979773355 - November 16, 2017
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Learning Game Design Characteristics through the study of flow and the Elemental

Quiana D Bradshaw

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Learning Game Design Characteristics through the study of flow and the Elemental

Two models Elemental Tetrad Model (Schell, 2008) and the Flow Model (Csikszentmihalyi, 2008) are used to explore what makes these games engaging and the study concludes with observations on how to incorporate those elements into learning games. In my study, have used the mixed methods research method that will give a comprehensive outlook of my research the study examined what levels of elements from the Elemental Tetrad: Aesthetics, mechanics, story, and technology. (Schell, 2008) The Flow model has emotions that an individual reaches to achieve a certain level or motivation during an event. The emotions were anxiety, worry, relaxation, arousal, apathy, flow, and boredom. (Csikszentmihalyi, 2008). The elements and emotions are important when implementing learning game design in academic environments.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released November 16, 2017
ISBN13 9781979773355
Publishers Createspace Independent Publishing Platf
Pages 182
Dimensions 216 × 280 × 10 mm   ·   435 g
Language English