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Consuming Video Games: Experience, Participation, and Culture Brock, Tom (Manchester Metropolitan University, UK)
Consuming Video Games: Experience, Participation, and Culture
Brock, Tom (Manchester Metropolitan University, UK)
Consuming Video Games examines video games as key sites for understanding contemporary consumer culture. Moving beyond approaches that treat games simply as entertainment or technology, it positions them as cultural commodities through which wider social, economic, and political transformations are organized and experienced.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| To be released | March 2, 2027 |
| ISBN13 | 9781032510880 |
| Publishers | Taylor & Francis Ltd |
| Pages | 180 |
| Dimensions | 150 × 220 × 10 mm · 363 g (Weight (estimated)) |