Understanding Gamification - Library Technology Reports - Bohyun Kim - Books - American Library Association - 9780838959534 - February 18, 2015
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Understanding Gamification - Library Technology Reports

Bohyun Kim

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Understanding Gamification - Library Technology Reports

Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and libraries. She points out the gaming elements of apps you may have used and explores game mechanics, dynamics and aesthetics.


36 pages, black & white illustrations

Media Books     Paperback Book   (Book with soft cover and glued back)
Released February 18, 2015
ISBN13 9780838959534
Publishers American Library Association
Pages 36
Dimensions 216 × 279 × 2 mm   ·   113 g